Below are some small articles and tutorials I have written. They are mostly about computer graphics, and mathematics that is useful in computer graphics.

- An Intuitive Explanation of using Poisson Blending for Seamless Copy-and-Paste of Images
- A Simple, and Trivially Parallelizable Triangle Rasterization Approach
- Interviewing for your First Job as a Graphics Programmer: a Checklist of Common Interview Questions
- Simple Curve Fitting with the Gauss-Newton Algorithm
- Parallelizing the Gauss-Seidel Method using Graph Coloring
- Showing the Correctness of Quaternion Rotation
- The Gauss-Seidel and Jacobi Methods for Solving Linear Systems
- Computing the Area of a Convex Polygon
- My Master's Thesis: "Comparing a Clipmap to a Sparse Voxel Octree for Global Illumination"
- Implementing Run-length encoding in CUDA
- Making Faster Fragment Shaders by Using Tessellation Shaders